This Wand has 3 charges. The caster may select varying power levels to use with varying effects: 1.5 Charges cast a 4th level fireball. 1 charge costs a 3rd level fireball. Half a charge casts a mini-fireball (10ft radius, 6D6 dmg) (as a bonus action). The wand gains back 1D3+0.5 charges per 24 hours. With patience, the wand can over-charge up to 3.5 charges. Expending the wand to 0.0 charges has a cumulative 15% chance for it to break.
Defeating the devils in Squadquarters